Thursday, August 13, 2009

Remember: never give in!

Just a very simple reminder. Keep trying, never stop because something went wrong.

It’s hard to remember, and sometimes even harder to accept, but mistakes makes you stronger, while victories are almost unuseful (very gratifing to achive, but almost nothing more).

Why writing this? For the first time something really personal without an image. Because I need to write it somewhere. To remember and to share something more important than any “tutorial” or “how to”. Never give in. I don’t know how many people read this, but for all of them who does, remember that working with the CGI is, first of all, a challenge with yourself. It’s not only science, or art. The really first thing is: “Am I able to do this? Can I realize this VFX? Can I animate this character the way they’re asking?” and so on.

And to share something more useful, for the ones of you that are intrested in VFX this link could really be intresting..

Impact

Time for an another little experiments..
With the help of a wounderful tutorial on DynamicsExpression I finally managed to make instancers work (it’s probable asked to log in to see it.. it’s free so no problems)!!

The following updates will be:
- the cracking test
- the raw footage ready for the tracking
- the final video
- the render-passes video

I think it could be really intresting see all the differents passes: I always enjoy seeing the trick beyond the magic..

The new 500

Nenikekamen! At the end I managed to complete the car. It’s rendered and I’m pretty happy with that.


This image is a very simple compositing of the Original Rendering and an Ambient Occlusion blended in multiply mode (obviously).

As promised, which are the most important thing to keep in mind when you model a car?

- Being patient. Modeling is all about being patient and remembering that whatever you will do will be somehow seen and if you don’t do something it will be seen even better
- Start studying. In this case what’s important is to understand which lines are important for the profile. Understood this part, model them first, then do everyhing else
- Starting with the NURBS modeling is a great way to have enough definition on every part and do not have too much
- Dividet et impera. Understand how to model every piece alone and if you can extract it from the main mesh, do it. Everything will be easier.
- Always think for level of detail. Remember that you have to start with low res and then add it. Try to keep on the whole model always the same amount of resolution. Don’t focus only on one piece doing it perfectly and then do the others. You could understand too late where the resolution is needed and where it’s not.

I think that those are the most important things to rember and they should work (except for the NURBS and the extract) in almost every modeling.

Hope you like.

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Here’s the last modeling I’m working on. It’s not finished, obviously, but I wanted to show this first part. Unlukly the time is never enough to complete this job. Probably I’ll manage to next week.


Then I’ll update the post and write down some notes on car-modeling (simply to remember them and at the same time share something I hope can be useful for somebody else)

Landing

Some weeks ago I managed to complete a quite simple excericise on compositing.. but what I thought should have been the most simple part of the process has tourned out to be the most difficoult.. so I have to link the video because I don’t manage to embed this..

Enjoy
Obviously critics and comments are absolutely welcome.

rendering test

A small mountain village modeled for a dear friend of mine. Here’s only the ambient occlusion pass. I’m still working on the texturing.

the skater

Some other experiments. The subject in the photo is Iacopo, a really great skater (http://destroyonline.blogspot.com)

mad's dreaming

It’s not the dream of a mad, but the dream of Mad (name of the girl).. hope she likes the picture.

Imprevedibile


This picture was realized for a girl.. but in the end I found out she was not how I thought she was..

Splash!

Birthday present for Giulia. A funny thing is that, when she gave me my birthday present, she gave me a picture too..

Il riposo del filosofo

An old friend of mine did this on a paper during a lesson. I turned it in 3d.

New Blog

Hi everybody. I moved to an another adress the whole blog becouse of some problems with Wordpress: now I can embed video from Vimeo.. that's one of the best new things.